Grand Theft Auto IV Vehicle Modification

Lexus LF-A 2010
=====================================================================Title: Lexus LF-A 2010
Version: 2.0 Final
Date: 23/12/10 (Day Before Christmas Eve) 
Scratch and Convert By KaLaC
Blog: http://kmcmodding.blogspot.com/
=====================================================================
Handling line:
By robrabbitman
LEXUS 1480.0 0.31 85 0.0 -0.05 -0.25 0.16 6 0.269 1.0 325.0 0.51 0.65 0.85 28.0 1.80 1.30 14 0.1 0.5 3.2 1.5 2.0 0.09 -0.11 0.0 0.49 1.0 0.6 0.85 1.5 0.0 1172000 00442010 00000000 0

Vehicle line:
lexus,	lexus,	car,		LEXUS,	TURISMO,	VEH@LOW,	VEH@LOW_INFERNUS,	20,	999,		0.2500,	0.2500,		0,	5,	1.0	,0,	livery

Carcols:
Standard Color Reference from Lexus
135,101,4,-,yellow			# 134 Lexus LF-A Pearl Yellow
0,54,142,-,blue				# 135 Lexus LF-A Blue Metallic Clearcoat
136,2,3,-,red				# 136 Lexus LF-A Matador Red Tricoat
38,36,38,bright,grey			# 137 Lexus LF-A Smoky Granite Metallic Clearcoat
8,81,140,bright,blue			# 138 Lexus LF-A Deep Green
165,81,0,-,orange			# 139 Lexus LF-A Sunset Orange
lexus, 112,112,0,0, 135,4,135,0, 136,4,136,0,137,4,1,137, 0,4,0,136, 138,4,74,0, 139,4,139,0,

EPM Lines:
XXXXXXXXX,2,20,15,Home,End,1,1,0,0,1,0.025,1,15,0,0,0,0,0,0,0,0,Lexus LF-A By KaLaC
XXXXXXXXX,3,20,15,Home,End,1,1,0,0,1,0.050,1,15,0,0,0,0,0,0,0,0,Lexus LF-A By KaLaC

v2.0 final version
-fix several bugs
-full COL
-larger rims
-ultimate lighting effect
-ultimate dirt mapping and reflection
-official colors line (added ,not IV original one)
-real parts moving and position
-extra parts
=====================================================================
How to use template function?
Use any graphics program like Photoshop or GIMP to create your own paintjob based on the template,
then export your paintjob to .dds format (DXT1, DXT3,DXT5, whatever you like)
(Photoshop requires NVIDIA dds plugin. Reference:http://developer.nvidia.com/object/photoshop_dds_plugins.html)
Name your paintjob as lfa_sign_X (X can be a number range from 2-9)
Add paintjob by using GTexture.
And save, reimport.
=====================================================================
Bugs:
None!
=====================================================================
Credit:
FM3--- Making Model & Texture
Oleg ----- Writing a great program for importing and exporting IV Models
KaLaC---- Converting,editing,writing readme
lpf312----  For Friendship
And grateful to all 3DM GTA Group, Kotton,Rapid X and all KCS members, giving me support!

Always visit me on http://kmcshop.blogspot.com/ to get more news!!
Contact me to give yr comments
23-12-10