PPSH (Shpagin) 41
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Installation:

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textures
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- Open up sparkIV or OpenIV and browse, then go to pc/models/cdimages and open up weapons.img
- In spark IV hit import and import the .wtd and .wtr files (w_ak47) then hit save, In openIV enter edit mode,
right click on w_m4.wtd and click replace (replace it with the .wtd in this file) do the same with the .wtr file

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Sound
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- Navigate to pc/audio/sfx (in sparkIV or OpenIV) open up resident.rpf, click resident and export the 
'weapons.ivaud' file
- Open the weapons.ivaud file with gtaivaud 1.1.5 and replace the files 'Ak47_SHOT1_L' and 
'Ak47_SHOT1_R' (numbers 95 and 96) with the sound file in the package.
- After replacing the two files save the ivaud file (if you don't have a backup, use 'save as' and save it to a 
different location)
- Open up your game again in spark or openiv and replace the weapons.ivaud file in the location you got it from

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Fire-rate
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-You might want to change the fire right in weaponsinfo.xml (in the data/common folder) but it's not absolutely
nessasary
- If you want to change it open up weaponsinfo.xml with notepad, scroll down to this part:


		<assets model="w_ak47">
			<anim group="gun@ak47">
				<rates firerate="2.0" blindfirerate="2.0"/>

as you can see I have it on 2.0 (slightly faster than default) you can mess around with these numbers if you like,
or don't change them at all.. that's up to you. All you have to do is change the numbers, default is 1.2 for both. 
I changed it to 2.0 on both. You might also want to change the clipsize to 71 (that's the original clipsize of the
ppsh) with a firerate of 2.0 your magazine will be emptier alot sooner so it's best to change that. Finally, you
might wanna change the maximum ammo from 600 to at least 710 (10 magazines of 71) or higher if you like.

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Credits
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I converted the model, sound and textures from fallout3 (20thcenturyweaponspack by einharjar)


Thanks to rumblylwc for his great HD icon

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Questions
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If you have any ferther questions , you can PM me or leave a message on the site (gta4-mods.com)